Lucas Freeman
Lucas Freeman
Technical Artist
Richmond, United States

About

Creative Artist and passionate game developer with a Master of Fine Arts and experience building aesthetic props and spaces, architecture, terrain models, textures, and materials. Notable accomplishments include a diverse list of exhibitions and an educational game thesis. Accustomed to contributing expertise to drive the overall artistic vision, while collaborating with a team to design and develop high-quality projects. Offering cross-functional competencies both in the research and entertainment sector; skilled in front-end development, lighting, rendering, modeling, and research.

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Skills

Environment DesignRendering3D ModelingGame Design

Software proficiency

Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Reel

Experience

  • Software Designer at The Virginia–Maryland College of Veterinary Medicine
    Blacksburg, United States of America
    January 2019 - Present

    Creative strategist in charge of designing and programming a VR veterinary

    anatomy application which allows students to view canine and bovine skeletal and

    organ systems; convert scans of animals into game-ready models.

    • Designed and programmed a VR anatomy application used by more than

    100 veterinary students and adopted into the curriculum. Planned sharing

    with requesting international schools.

    • Retopologized skeletal model from 15+ million to 100,000 polygons. Included detail data through the use of normal maps after DICOM scanned data

    produced a multi-million polygon skeletal model, allowing for higher quality

    software performance.

  • Graduate Assistant at ICAT (Institution of Creative Arts and Technologies)
    Blacksburg, United States of America
    August 2016 - December 2018

    Working on various research projects involving ICAT, including subatomic particle simulations and virtual reality tracking of injured football and soccer players. Also modeling offices and various rooms within the

    Moss Art Center.

  • Cyclorama Technician at ICAT (Institution of Creative Arts and Technologies)
    Blacksburg, United States of America
    August 2016 - Present

    Working with 360° cylindrical projection screen, projected on by four stereoscopic, fisheye projectors. Learning how to work the system in order to assist others. Also implementing Unreal Engine 4 into the system in order to allow for real-time rendering in panoramic and stereoscopic projects.

  • Researcher/Modeler at Virginia Tech
    Blacksburg, United States of America
    January 2018 - May 2018

    Research done for Professor Doug Bowman’s Virtual Environments class. Involved creating a VR horror experience with which user study participants were run through in order to determine how different levels of stimulus would affect heart rate and psychological impact.

  • Modeler/Lighting Artist/Renderer at School of Architecture and Design at Virginia Tech
    Blacksburg, United States of America
    June 2017 - August 2017

    Worked for Professor Robert Dunay in the School of Architecture. In charge of modeling, texturing, lighting, and rendering an architectural visualization for an Ecopark Learning Center.

  • Front End Developer at ICAT (Institution of Creative Arts and Technologies)
    Blacksburg, United States of America
    January 2015 - August 2016

    Modeled public interior spaces of the Moss Art Center for use in research across physical and digital environments. Planned tablet placement around the building to act as windows to the virtual world

  • Instructor at iD Tech
    Williamsburg, United States of America
    June 2013 - August 2014

    Taught Game Design in Minecraft, Java Programming, Level design in Torchlight 2, Vex Robotics, and Level Design in Team Fortress 2 and Portal, to students of varying ages.

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