Creative Artist and passionate game developer with a Master of Fine Arts and experience building aesthetic props and spaces, architecture, terrain models, textures, and materials. Notable accomplishments include a diverse list of exhibitions and an educational game thesis. Accustomed to contributing expertise to drive the overall artistic vision, while collaborating with a team to design and develop high-quality projects. Offering cross-functional competencies both in the research and entertainment sector; skilled in front-end development, lighting, rendering, modeling, and research.
Creative strategist in charge of designing and programming a VR veterinary
anatomy application which allows students to view canine and bovine skeletal and
organ systems; convert scans of animals into game-ready models.
• Designed and programmed a VR anatomy application used by more than
100 veterinary students and adopted into the curriculum. Planned sharing
with requesting international schools.
• Retopologized skeletal model from 15+ million to 100,000 polygons. Included detail data through the use of normal maps after DICOM scanned data
produced a multi-million polygon skeletal model, allowing for higher quality
software performance.
Working on various research projects involving ICAT, including subatomic particle simulations and virtual reality tracking of injured football and soccer players. Also modeling offices and various rooms within the
Moss Art Center.
Working with 360° cylindrical projection screen, projected on by four stereoscopic, fisheye projectors. Learning how to work the system in order to assist others. Also implementing Unreal Engine 4 into the system in order to allow for real-time rendering in panoramic and stereoscopic projects.
Research done for Professor Doug Bowman’s Virtual Environments class. Involved creating a VR horror experience with which user study participants were run through in order to determine how different levels of stimulus would affect heart rate and psychological impact.
Worked for Professor Robert Dunay in the School of Architecture. In charge of modeling, texturing, lighting, and rendering an architectural visualization for an Ecopark Learning Center.
Modeled public interior spaces of the Moss Art Center for use in research across physical and digital environments. Planned tablet placement around the building to act as windows to the virtual world
Taught Game Design in Minecraft, Java Programming, Level design in Torchlight 2, Vex Robotics, and Level Design in Team Fortress 2 and Portal, to students of varying ages.